It is the first in the series to be released in a seventh generation console and the first to offer online play. It adds variations of stages from the original game, and changes the color palette (all characters have different default colors now). It is an Updated Re-release of Tekken 5, with the focus mainly in rebalancing.
Released in 2005 for the arcades and 2006 for the PSP and PS3.
The game introduces the concept of wall splats due to the presence of walled arenas, which is retained in its successors, and Free Floor Fighting, which is not. Completely reworks the graphics and character designs a line can be drawn between this game and Tekken Tag Tournament, so all future installments owe their art direction to Tekken 4. Released in 2001 for the arcades and 2002 for PS2. Released in 2011 as part of the Tekken Hybrid collection.
The console version features a guest character ( Gon), something that would not be repeated again until Tekken 7. Gameplay is overhauled, with an emphasis in third axis fighting and more fluid movement this is arguably the moment where the series fully gains its voice. Released in 1997 for the arcades and 1998 for PS. Introduces Survival, Team Battle, and Time Attack modes, which would become staples in future games. Released in 1995 for the arcades and 1996 for PS.
Total playable characters: 8 (arcades), 17 (PS). The console version has an embedded Galaga in it. Released in 1994 for the arcades and 1995 for PS. This complexity has earned it many fans around the globe and extreme success in arcades (and later in console ports), and the series has a reputation for being one of the most challenging, technical yet highly rewarding fighting games a person can play. Characters also have massive movelists - for example, main character Kazuya has over 60 moves by Tekken 7, and that's not even getting into characters like Yoshimitsu or Hwoarang, who have stances with their own dedicated movelists. If you press a button that uses the right arms, then the character will almost certainly strike with that arm, for example. Punches and kicks are uniquely mapped to the four face buttons, with each one corresponding to a limb. Tekken is a very demanding game to play, as its makes judicious use of extremely precise hitboxes for all of its characters - if someone punches for example, you can just duck under it entirely. "Iron Fist") is one of Bandai Namco Entertainment's most popular franchises and the most successful 3D fighting game series of all time, such that it is a Trope Codifier for that subgenre.